Transporting Armies through seas is now costly endeavor. Armies now require food/supplies, their presence within city will make local population angry, while havingįortified army within region will improve public order though protection.
#ROME TOTAL WAR REALISM HOW TO#
IMPROVED ARMY AND NAVY STANCES, with enhanced effects to present player with choices how to use their forces in campaign. On campaign layer navies play important role controlling the sea regions, intercepting enemy invasion fleets or reducing piracy, yet ancient fleets were unable to operate independently for a long time, therefore navies have increased upkeep while at sea, and reduced upkeep when docked. REWORKED NAVAL COMBAT, where ships are not just land unit carrier, but have actual role, with new Marine units that are balanced to properly supplement the naval mechanics and combat. Certain weapons with better capabilities against specific threats (axes, spears etc), or different combat situations and formations. COMPLETELY OVERHAULED WEAPONS AND PROJECTILES SYSTEM, which takes into account real life physics, adds various projectile effects like suppression,reducing enemy cohesion, providing alternate ways to attack enemy. Unique powerful Pike Phalanx formation which deteriorate over time as Phalangites get more tired. Unique Unit abilities, Romans units have ability to reform their cohesion during combat, Hoplites can push the enemy.
AI cavalry will charge and try to withdraw to reform before another charge, skirmishers will suppress main battle line, while cavalry skirmishers will properly avoid being attacked by other units. Unit formations and behavior was improved to help AI to use its units more effectively. Improved Battle AI, where AI will take into consideration entire battlefield, and will deploy its army to fight player. As cohesion falters and unit breaks, soldiers run away from enemy faster. Unique cohesion system which replaces vanilla fatigue,where longer unit fight, less cohesive they are and easier they are to break.
#ROME TOTAL WAR REALISM MOD#
Mod adds various new units and alters the visuals of existing ones.
#ROME TOTAL WAR REALISM FULL#
FULL FOCUS ON COMBAT MECHANICS and better unit behavior for more challenging game play. Not having positive food balance makes population unhappy, while your political opponents will get dissatisfied with the ruling faction, which might create political crisis. Armies consume food based on their active stance. Having large food surplus provides extra replenishment to armies. INCREASED IMPORTANCE OF FOOD PRODUCTION, which is now one of major factors behind unit replenishment. These buildings have drastic impact on economy, so only strong empires will be able to afford lots of armies in the field. Instead of Imperium level, number of armies and fleets you have depends on how many barracks and military ports you build. Mod is not focusing on being hard core realistic, instead, focuses of functional realism and tries to adjust game play mechanics so they work better together and provide challenge. Main focus is to provide coherent game experience where every aspect of the game complements each other.